The Sentinel Bottom Lane a.k.a long lane is known for its suitability for carries. We have seen various players placing their carry in this lane as it is always being considered as a "safe lane". If Scourge decides to abandon their bottom lane by placing a solo hero in this lane, I could not agree more that this lane is indeed a safe lane as Sentinel can place a jungler in the Sentinel jungle and a supporter alongside with the carry in the lane. In this situation, Sentinel's carry will be considered to be given a free farm as the Scourge's solo lane hero will have a hard time against three heroes. Besides that, bottom tower can be taken down fairly easy. However, Sentinel's top lane will suffer as much as Scourge's bottom lane. This type of lane trade is not always beneficial, therefore, we can sometimes see a trilane against a trilane at Sentinel's bottom lane.
What really happen if there are 6 heroes in a single lane? As the saying goes, "the more the merrier", there are always kills flying here and there in this packed lane. In a trilane, kills are important as experience gain is essential especially for the supporters. After giving up the gold to your carry, you have to try and obtain as much experience as possible to win the lane. Often we see the result game is decided by this trilane as the winner of this lane will have 3 stronger heroes then the opponents. Sometimes, it also forces support from the other two enemy heroes which gives your team a free farm in the other lane.
Geography of The Lane
First of all, in order to win the trilane, we have to understand the geography of the bottom lane. The distance between the tier 3 tower and the tier 2 tower is around 3000 units but the tier 1 tower is around 5400units away from its tier 2 tower. This shows that TP support will usually only come from the tier 1 tower. On the other hand, the Sentinel's creeps have to walk a longer distance compared to Scourge's and will be closer to its tower unless creep blocking is used. The area of safe zone in this lane depends on the map control of your team. Normally the smallest safe zone available in this lane will be
Heroes
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Pros
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Cons
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Survival Skills
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Farming Abilities
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Damaging Skills
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Sniper
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-N/A
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-Long attack range
-Decent attack animation
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-AOE slow
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-fragile
-low attack damage
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Juggernaut
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-blade fury
-healing ward
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-decent attack animation
-decent damage
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-high magical damage
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-melee
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Morphling
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-wave
-morph
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-decent attack animation
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-nuke
-mini stun
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-short range
-low attack damage
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Mirana
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-leap
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-decent attack animation
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-nuke
-stun
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-unreliable stun
-low attack damage
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Sladar
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-sprint
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-decent damage
-decent attack animation
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-stun with small nuke
-amplify damage
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-melee
-fragile when sprint is used
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Weaver
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-shukuchi
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-decent damage
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-amplify damage
-small nuke
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-fragile
-poor attack animation
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Medusa
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-mana shield
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-decent damage
-decent attack animation
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-nuke
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-no escape mechanism
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Dragon Knight
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-dragon blood
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-decent damage
-decent attack animation
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-nuke
-stun
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-melee
-no escape mechanism
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Heroes
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Pros
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Cons
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Earthshaker
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-long range stun with nuke and path block ability (1200)
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-single disable skills
-mana dependent
-melee
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Crystal Maiden
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-long range slow with nuke(700)
-stun with dps
-mana supplier
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-extremely fragile
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Orge Magi
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-long range stun (600)
-long range slow (700)
-tank
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-melee
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Jakiro
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-long range slow with nuke (500 can up to 950)
-long range stun (1100)
-tank
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-low attack range
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Rhasta
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-long range multi target nuke (500 can up to 1000)
-long disable time
-hex
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-fragile
-disables himself when disabling enemy
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Bane
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-nuke with heal for himself
-long disable time
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-fragile
-mana dependent
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Lion
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-long range stun (500 up to 700)
-hex
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-fragile
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Shadow Demon
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-long range disable (600)
-disrupt can be used on teammates
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-fragile
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Shadow Priest
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-slow with ministun
-heal with damage
-shallow grave
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-mana dependent
-shallow grave range is low for low level
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Witch Doctor
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-multi target stun if cast properly
-heal
-damage over time
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-fragile
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Tide Hunter
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-long range slow with nuke (700)
-attack damage reduction with nuke
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-melee
-mana dependent
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Vengeful Spirit
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-stun with nuke
-long range armor reduction wave which can be used for scouting
(1400)
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-mana dependent
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Heroes
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Pros
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Cons
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Chen
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-able to control up to a maximum of 3 neutrals
-nuke (pure damage)
-slow
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-level dependent
-mana dependent
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Enchantress
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-able to control up to a maximum of 2 neutrals
-slow
-heal
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-creep does not last forever (80s)
-fragile
-mana dependent
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